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Patch 1.0006 für S.T.A.L.K.E.R. |
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Geschrieben von Gateacc
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Monday, 24. March 2008 |
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Es hat ein wenig länger gedauert, aber immerhin ist es nun soweit. Den Patch 1.0006 könnt ihr hier finden. Hier einmal die fixes: Multiplayer game changes:
* Fixed crashes connected with memory allocation. * Fixed crashes upon disconnecting of the client, who didn't have the map used on the server (when using a game MOD). * Added uptime parameter to the dedicated server info, indicating the time of uninterrupted server functioning in days, minutes and seconds. * Fixed crash connected with the shooting from the grenade launcher. * Fixed crash connected with dropped/eaten item. * Fixed crash connected with starting new game (for example, upon map changing). * Fixed crash connected with joining to the server upon map changing (the client respawned on the old map, while the other players already switched to the new). * Fixed bug with killing the players when too many players appeared on the base when the round started. * Fixed bug with killing the player when throwing a grenade. * Fixed bug with player's invisibility when putting armor on. * Fixed bug with entering invalid commands in console.
Multiplayer game additions:
Added BattleEye option (Anti-Cheat system: http://www.battleye.com)
1. Protects network packages and the server; 2. Used only with the Internet server; 3. Added servers filter to the "Network game; Server" and "Network options" menus; 4. Uses automatic Internet updates. Saved games: Saved games from 1.0005 version will work with 1.0006 version.
Connectivity: Connecting to the server will be possible only if the host's version of the game is the same as yours.
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Letzte Aktualisierung ( Thursday, 7. August 2008 )
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